Poughkeepsie Attacks!!!: Team Opera House
Oct. 23rd, 2007 10:10 pmThe Bardavon Opera House in Poughkeepsie has been in operation since 1869. It's a big, intricate building, located solidly in the middle of town, and on all of Ray's distant PKE scans it shone like a beacon.
Possibly with good reason, since the streets around it are alive with mice.
Possibly with good reason, since the streets around it are alive with mice.
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Date: 2007-10-25 01:54 pm (UTC)"I'm going to try beheading. That usually works, right?"
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Date: 2007-10-25 02:00 pm (UTC)He looks to the remaining crowd of scumbags in the room.
"Don't suppose any of you guys have something I could use?"
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Date: 2007-10-25 02:09 pm (UTC)The guys in robes are trying to scramble discreetly out of the room. Fred's looking less and less happy with the situation with every passing moment.
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Date: 2007-10-25 02:20 pm (UTC)"This is an opera house, right?" she says to Indy over the attempt. "You can use a prop."
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Date: 2007-10-25 02:35 pm (UTC)"Of course. Good idea, sis. There's bound to be something backstage."
He holsters his pistol and makes an urging gesture to the remaining Nazis. "C'mon, boneheads! What are you waitin' for? You've been granted a reprieve. Get outta here before we change our minds."
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Date: 2007-10-25 02:39 pm (UTC)"That's your problem," says Billy Club, staggering to his feet. "You thought. Peck isn't paying you to think. He's paying you to get the hell out of here and tell him what the hell is going on."
As realization dawns and the guys in robes get shoved aside in the mad rush for the stairs, the sound of things cracking under pressure begins to filter up from somewhere well down below.
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Date: 2007-10-25 02:47 pm (UTC)"OK, let's see if we can find the props department," she tells Indy. "I figure it's probably downstairs too?"
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Date: 2007-10-25 03:00 pm (UTC)As they descend the stairs, hitting any light switches they see, Indy takes out the radio and presses in the send button.
"Come in, Ray."
"Indy and Mel reporting from the Opera House."
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Date: 2007-10-25 03:20 pm (UTC)no subject
Date: 2007-10-25 03:27 pm (UTC)"We've sent a dozen Nazis packing. But... um... not before they unintentionally released a horde of walking dead. Not ideal. But we can handle it, no problem. We'll get back to you when they're all headless or otherwise dealt with."
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Date: 2007-10-25 03:45 pm (UTC)"Zombies," Ray finally says. "Where did they- oh, never mind. We can figure that part out later. Good luck not getting bitten.
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Date: 2007-10-25 03:53 pm (UTC)"Don't worry about us, Ray. We're doing jake."
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Date: 2007-10-25 04:46 pm (UTC)It's a good conversation, a short conversation. Concise. Deals with what it has to deal with. Good thing, right?
Right.
Only thing is that in the time it took to have that conversation, the noises of cracking and banging have given way to noises of scrabbling and breaking. Where there are hospitals, there are dead people- no matter how good the hospital is- and where there are dead people, the opportunity exists to do awful things with them. Especially in October, when the barriers between planes are thin and the PKE levels are high. Stack enough half-right rituals and preparatory elements on top of one another and you eventually assemble a reasonably decent zombie resurrection spell, even if it only works at this time of year. Get offered enough money by a man with a grudge and a promise to overthrow what you and the rest of your Aryan Nation comrades see as a corrupted, rotten government using the ultimate in arcane power, and you get really good at the spell. Play with the right objects for long enough and you come up with a solid matrix for holding the spell in existence, even if it's more power than your brain can normally process- and you wind up marching those zombies to a nice, open, accessible strategic location.
Get startled at the wrong time by enemies who TOTALLY WEREN'T SUPPOSED TO SHOW UP UNTIL TOMORROW MORNING and you break the amulet and the zombies get loose and start scrabbling through all of the seats and booths and nooks and crannies of the opera house in search of someone to wreak terrible vengeance upon for being disturbed from what was SUPPOSED to be their eternal rest.
These zombies aren't driven by hunger. They're driven by rage- their summoner's, and their own. And they will find a way to vent that rage somehow.
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Date: 2007-10-25 08:39 pm (UTC)"Hmm... sounds kinda rowdy in there already. Reckon we've got a full house on our hands," Indy remarks. "I hope you brought your A Game, 'cause I'm gonna need you to keep 'em all entertained while I go backstage and find a decent blade."
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Date: 2007-10-25 08:42 pm (UTC)She turns away from the Stairwell, and finds a door to the upper circle seats, turning back to check he's ready.
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Date: 2007-10-25 08:46 pm (UTC)He gives her a grin and a firm thumbs up.
"Break a leg, sis."
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Date: 2007-10-25 08:49 pm (UTC)no subject
Date: 2007-10-25 09:02 pm (UTC)They can hear, though, and when there is light they can see- and the flare of light from Mel knocking her door open is enough to draw quite a bit of attention.
Past a certain point zombies no longer bother to attempt to walk. The inner ear disintegrates fairly early on and the corpse loses all its natural sense of balance. Crawling, however, is easy, and swiftly done if one no longer feels the signals of pain. Climbing's not that different from crawling. There's just more gravity involved.
The angriest ones are coming, and aside from the sounds of dead hands scrabbling for purchase, they are absolutely silent.
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Date: 2007-10-25 09:17 pm (UTC)It's like being at home.
Mel's beaming as she charges forward, scythe in hand. Flipping into a one handed stand on the railing of the upper circle, she presents quite the target.
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Date: 2007-10-25 09:19 pm (UTC)no subject
Date: 2007-10-26 02:44 am (UTC)"And there was light!" Indy proclaims.
Maybe not the best idea when he's trying to fly under zombie radar, but it had to be said.
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Date: 2007-10-26 02:56 am (UTC)Were they yet capable of speech, they would hiss in fear and fury.
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Date: 2007-10-26 03:28 am (UTC)After a tug to check the secureness of the hold, he clambers onto the railing, takes up the slack, and leaps out...
"Be right back!"
His mid-air cry is a poor substitute for a Tarzan call, but the swing itself is very effective. It takes him in a graceful arc over the assembled un-dead in the stalls and allows him to land just beyond the first row of seats. A deft flick of the wrist releases the whip and brings it back to him. And it's already re-coiled by the time he gains the stage.
Now would be a great time for an 'exit stage left' in the narrative. Unfortunately, the curtain is down, so Indy has to lift a section of it and duck under. We don't even see which side he runs off to.
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Date: 2007-10-26 03:52 am (UTC)About half of them are dropping back to the floor and scrabbling on all fours towards the front of the auditorium, single-minded in their pursuit of the last living thing they saw. The others are hesitant, or still looking this way and that between where Indy had been and where Mel was when last they saw her. They'd be sitting ducks if they were a little less revolting of a sight.
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Date: 2007-10-26 06:02 am (UTC)"Hey!" Mel screams, flipping onto her feet on the railing and swinging around at the nearest few zombies.
The just to make the point, she somersaults over into the main circle seats.
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